using QFramework;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace QFramework.RollABall
{
    public class RollABall : Architecture<RollABall>
    {
        public static BindableProperty<int> score = new BindableProperty<int>();
        protected override void Init()
        {
            score.Value = 0;
        }
    }
}
